Highlights
If you can imagine it, you can create it.
It's been a little over half a century since the very first home video game console appeared on the market. From the simple pixel art drawings of the past to the gorgeous Hollywood-level visuals and graphics of today, video games have brought to life countless new digital worlds. In fact, one might say that the games that have so permeated our lives and become a part of our collective popular culture have evolved into a comprehensive form of art that blends the realms of technology and human expression in a way that displays the creativity and individuality of their creators.
Since its founding in 1983, Capcom has grown to become a global game maker based in Osaka and has developed numerous titles that have brought joy to countless people around the world.
Through hand-written design documents, original drawings, posters, box art and other graphical works, along with hands-on corners featuring the latest technology, this exhibition will showcase the intensive process of game creation and the incredible powers of imagination and actualization of the creators involved in bringing what they imagine to life. By investing in such a showing of what goes on behind the scenes, Capcom aims to create a space for people to re-examine Japan's proud gaming culture.
ROUND 1
Capcom Games Chronicle
*For illustrative purposes only
Characters on Parade
Popular characters will accompany you as you enter the exhibition through this 16 meter-/53 foot-long video tunnel featuring all new animations.
*For illustrative purposes only
History of Capcom
Take a look back at the history of Capcom and the games industry as a whole. Features actual pieces of hardware and software from each era.
*For illustrative purposes only
Characters
View reference documents including illustrations and design sheets for characters from Capcom's flagship titles.
*For illustrative purposes only
Posters & Key Art
Original box art drawings and promotional posters of iconic games from each era will be on display.
ROUND2
The Evolution of Technology and Ideas
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Pixel Art-Era Creativity
Without the digital tools of today, specialized knowledge and creative problem-solving skills were a necessity in the creation of pixel art sprites. See for yourself how artists created graphics back in the day.
*For illustrative purposes only
Capcom Pixel Art Lab
Using a tablet, draw famous Capcom character sprites in this unique hands-on area. No knowledge of how to draw sprites or even drawing skills required!
*For illustrative purposes only
Facial Expression Tracking Mirrors
Experience the cutting-edge technology used in creating character facial expressions. Sit in front of the mirror-like monitor and watch as the character within reflects your facial expressions in real time.
*For illustrative purposes only
Making Sound Effects, Capcom Style
Compare how commonly heard sound effects were recorded and the final versions of them in-game. Learn what unusual items were used and what surprising and creative steps were necessary to create them.
ROUND3
The Real and the Fantastic
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Chun-Li (Projection Mapping)
The process of how artists create 3D computer graphics will be explained through projection mapping as each step is projected onto plaster busts of two of Capcom's most popular characters.
*For illustrative purposes only
The Essence of "Capcomness" - Character Creation Manual
The internal manual that outlines the foundational concepts of how to think about and draw the human body to create the Capcom style of grounded, muscular characters will be on display.
*For illustrative purposes only
Monster Hunter - Ultimate 3D Diorama
Feel the creative spirit as you see how a natural environment is created and how a suitable monster is placed within it through the power of AR (augmented reality) and projection mapping onto a model of a Monster Hunter area.
*For illustrative purposes only
Saori Yoshida Vs. Ryu - Finding Someone Stronger than Me –
To explore the evolution of fighting games, a match-up project between the real world and a fictional world was conducted. The match between Ryu from Street Fighter 6 and Saori Yoshida, known as the strongest woman in the primate world, has just begun! (*Scheduled to appear at the Osaka exhibition only)
*For illustrative purposes only
Resident Evil - New Walkthrough Experience
Zombies and other creatures will be projected onto the walls as directed by special sensors. Experience the world of Resident Evil as never before through this installation. (*Scheduled to appear at the Osaka and Tokyo exhibitions only)
BONUS STAGE
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Motion Capture Mirrors
Motion capture is often a vital step in creating modern video games. Become a motion capture actor without the need for special bodysuits and extra hardware through a virtual version of this technology.
FINAL ROUND
Passing Down the Capcom DNA
*For illustrative purposes only
Legendary Design Documents
Design documents and spec sheets of the games that built Capcom will be on display, including rarely seen 40-year-old title documents from Capcom's founding period.